Wave's~ BlitzMax Tutorial for NG | ~ November, 2015 ~ Version 11
Beginners guide to BlitzMax |
I N D E X
Section | page |  | Section | page
Overview | 2 | Functions in Types | 11
Variables | 3 | Some TList functions and methods | 12
Global or Local | 3 | Arrays in Types | 12
Constants | 3 | Extend Types | 13
Comments | 4 | Override Methods | 14
If-statements | 4 | Self | 14
Then | 5 | Super | 14
Not True or <> False? | 5 | Casting | 14
Start with Graphics | 5 | Abstract and Final | 15
Loops | 5 | LinkedLists Lists of Objects | 15
Flip and Clear | 6 | Sorting of Lists | 16
The coordinate System | 6 | Strings | 17
Input | 7 | How Strings actually work | 17
Functions | 7 | Refreshrate and Delta Time | 18
Random | 8 | Images | 19
Arrays | 8 | Real-Time Timers | 19
Arrays with Multiple Dimensions | 8 | Animations | 20
Fake multiple dimesions with arrays in arrays | 8 | Save images in your exe | 20
Check length and sort | 8 | Sounds | 21
From Array to Slice | 8 | Short on Collision detection | 21
Types | 9 | Make your first BlitzMax game | 22
Setup and Create Types | 9 | Get Debug Help | 22
List types | 9 | Credits | 22
Methods | 10 | Tutorial License | 22